![]() HDRP: Updated description of Decal Projector Draw Distance setting to mention HDRP asset setting. HDRP: Reduced GC Alloc when using raytracing and HDRP. HDRP: Avoid clamping to integers for HDR manipulation. Graphics: Fixed an issue where some functionality of the CubemapInspector was unintentionally left available when inspecting native Cubemap textures. ![]() The samples contain descriptions, examples, and break-downs for a majority of the nodes in Shader Graph - helping users understand the inner workings of the nodes and see examples of how they work and how they can be used.
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